
Envirotask
We bring sustainable environmental education to the public, through an experiential integration with the environment. Our "Eco-Intelligent Experiential Centres in the Wild" transforms the way nature interacts with humans, by allowing humans to experience the world's rich forests and biodiversity, through lifelike AR/VR in the real natural habitat of wildlife. Imagine getting environmental education inside a forest without any ecological disturbance, using high end technology.
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Problem
Interaction with nature, through theme parks and similar setups, is not environmentally sustainable. But such interaction is critical, otherwise the public will not realise the need of ecological stability and environmental focus. If such education is provided in a theoretical setup, it's not entertaining leading to inadequate absorption of information, and fails to provide an experience that stays with the person. Physical interaction based fun learning is needed in a sustainable manner.
Solution
Business Model
USP
Vision
Target Market
One of our core products is to build virtual wildlife safaris in real forests. We use AR/VR to impart education in a fun way, while inside a real forest, to ensure the experience and impact of such learning is sustainable. We try to make the world learn from nature, inside nature- without disturbing it- and with real entertainment.
Think: Jurassic Park minus the Ecological Damage minus any Safety Concerns plus AR/VR based experiential learning
The business model is largely through revenue from the public. We plan to enter into revenue-sharing partnerships with entities that own or control forest reserves or other areas with presence of wildlife, and transform a part of this resource into an experiential centre open to the public. The public comes to enjoy and get themselves entertained, and leaves with an everlasting learning. They pay for tickets and other associated sales. We also plan to move this into a franchisee model.
Our AR/VR technology makes this conceptual learning unique. Moreover, our ability to delve into complex ecosystems that require delicate handling, while interacting with different stakeholders, and then converting them into revenue producing resources, makes us special. This ability comes from our experience of working with governments, private entities, technology players, park experts, environmental experts, and others.
We want to make nature alive and transactional, by becoming a teacher to humans, for their sustainability. Which means, we plan to identify natural resources across the world, and convert them into revenue-generating entities through an optimised combination of education and entertainment (using technology), while not impacting its ecological benefits at all, and eventually ensuring such education leads to enhancement of their ecology.
The end target market is the general public, primarily belonging to the middle class of any society, where the need of environmental education is critical but innovative methods of knowledge dissemination is needed.
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